written 3.0 years ago by | modified 3.0 years ago by |
i need to Implement at least five design patterns in java ( Singleton, Factory, Façade, state,staratege) in the application. How can I do it
written 3.0 years ago by | modified 3.0 years ago by |
i need to Implement at least five design patterns in java ( Singleton, Factory, Façade, state,staratege) in the application. How can I do it
written 3.0 years ago by |
IMPLEMENTATION:
Step 1 - Create a Singleton Class.
SingletonObject.java
class SingletonObject {
//create an object of SingletonObject
private static SingletonObject instance = new SingletonObject();
//private constructor so that we cannot instantiate the class
private SingletonObject(){}
//returns the only available object
public static SingletonObject getInstance(){
return instance;
}
public void printMessage(){
System.out.println("Hello from Singleton object!!!");
}
}
Step 2 - Get the only object from the singleton class.
Main.java
public class Main {
public static void main(String[] args) {
//illegal statement because constructor is private
//Compile Time Error: The constructor SingletonObject() is not visible
//SingletonObject object = new SingletonObject();
//call getInstance to retrieve the object available from the class
SingletonObject object = SingletonObject.getInstance();
//show the message
object.printMessage();
}
}
OUTPUT:
Hello from Singleton object!!!
IMPLEMENTATION:
Step 1 - Create an interface.
Geometric_shape.java
//Geometric_shape interface
public interface Geometric_shape {
void draw_shape();
}
Step 2 - Create concrete classes implementing the same interface.
Rectangle.java
//Geometric shape classes implementing Geometric_shape interface
public class Rectangle implements Geometric_shape {
@Override
public void draw_shape() {
System.out.println("Rectangle class::draw_shape() method.");
}
}
Square.java
//Geometric shape classes implementing Geometric_shape interface
public class Square implements Geometric_shape {
@Override
public void draw_shape() {
System.out.println("Square class::draw_shape() method.");
}
}
Circle.java
//Geometric shape classes implementing Geometric_shape interface
public class Circle implements Geometric_shape {
@Override
public void draw_shape() {
System.out.println("Circle class::draw_shape() method.");
}
}
Step 3 - Create a Factory to generate an object of concrete class based on given information.
ShapeFactory.java
//Factory class for Geometric_shape
public class ShapeFactory {
//shapeObject method gets particular shapeType (circle, Square or Rectangle)
public Geometric_shape shapeObject(String shapeType){
if(shapeType == null){
return null;
}
//retrieve Circle object
if(shapeType.equalsIgnoreCase("Circle")){
return new Circle();
//retrieve Rectangle object
} else if(shapeType.equalsIgnoreCase("Rectangle")){
return new Rectangle();
////retrieve Square object
} else if(shapeType.equalsIgnoreCase("Square")){
return new Square();
}
return null;
}
}
Step 4 - Use the Factory to get an object of the concrete class by passing a piece of information such as type.
Main.java
public class Main {
public static void main(String[] args) {
//Create a ShapeFactory object to get different geometric shapes
ShapeFactory shapeFactory = new ShapeFactory();
//circle
Geometric_shape shape_Circle = shapeFactory.shapeObject("CIRCLE");
//draw method of Circle
shape_Circle.draw_shape();
//Rectangle
Geometric_shape shape_Rectangle = shapeFactory.shapeObject("RECTANGLE");
//draw method of Rectangle
shape_Rectangle.draw_shape();
//Square
Geometric_shape shape_Square = shapeFactory.shapeObject("SQUARE");
//draw method of square
shape_Square.draw_shape();
}
}
OUTPUT:
Circle class::draw_shape() method.
Rectangle class::draw_shape() method.
Square class::draw_shape() method.
IMPLEMENTATION:
Step 1 - Create an interface.
Geometric_shape.java
//Geometric_shape interface
public interface Geometric_shape {
void draw_shape();
}
Step 2 - Create concrete classes implementing the same interface.
Rectangle.java
//Geometric shape classes implementing Geometric_shape interface
public class Rectangle implements Geometric_shape {
@Override
public void draw_shape() {
System.out.println("Rectangle::draw_shape()");
}
}
Square.java
//Geometric shape classes implementing Geometric_shape interface
public class Square implements Geometric_shape {
@Override
public void draw_shape() {
System.out.println("Square::draw_shape()");
}
}
Circle.java
//Geometric shape classes implementing Geometric_shape interface
public class Circle implements Geometric_shape {
@Override
public void draw_shape() {
System.out.println("Circle::draw_shape()");
}
}
Step 3 - Create a facade class.
ShapeMaker.java
// Façade class for Geometric_shape
public class ShapeMaker {
private Shape circle;
private Shape rectangle;
private Shape square;
public ShapeMaker() {
circle = new Circle();
rectangle = new Rectangle();
square = new Square();
}
public void drawCircle(){
circle.draw_shape();
}
public void drawRectangle(){
rectangle.draw_shape();
}
public void drawSquare(){
square.draw_shape();
}
}
Step 4 - Use the facade to draw various types of shapes.
Main.java
public class Main {
public static void main(String[] args) {
//Create a ShapeMaker object to get different geometric shapes
ShapeMaker shapeMaker = new ShapeMaker();
shapeMaker.drawCircle();
shapeMaker.drawRectangle();
shapeMaker.drawSquare();
}
}
OUTPUT:
Circle::draw_shape()
Rectangle::draw_shape()
Square::draw_shape()
IMPLEMENTATION:
Step 1 – Create an interface.
State.java
// State interface
public interface State {
public void doAction(Context context);
}
Step 2 - Create concrete classes implementing the same interface.
StartState.java
//State classes implementing State interface
public class StartState implements State {
public void doAction(Context context) {
System.out.println("The Player is in the start state");
context.setState(this);
}
public String toString(){
return "Start State";
}
}
StopState.java
//State classes implementing State interface
public class StopState implements State {
public void doAction(Context context) {
System.out.println("The Player is in the stop state");
context.setState(this);
}
public String toString(){
return "Stop State";
}
}
Step 3 - Create Context Class.
Context.java
public class Context {
private State state;
public Context(){
state = null;
}
public void setState(State state){
this.state = state;
}
public State getState(){
return state;
}
}
Step 4 – Use the Context to see the behavior change when the State changes.
Main.java
public class Main {
public static void main(String[] args) {
//Create a Context object to get different states of the player
Context context = new Context();
//start state
StartState startState = new StartState();
startState.doAction(context);
System.out.println(context.getState().toString());
//stopstate
StopState stopState = new StopState();
stopState.doAction(context);
System.out.println(context.getState().toString());
}
}
OUTPUT:
The Player is in the start state
Start State
The Player is in the stop state
Stop State
IMPLEMENTATION:
Step 1 - Create an interface.
Strategy.java
// Strategy interface
public interface Strategy {
public int doOperation(int num1, int num2);
}
Step 2 - Create concrete classes implementing the same interface.
OperationAdd.java
//Strategy classes implementing Strategy interface
public class OperationAdd implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 + num2;
}
}
OperationSubstract.java
//Strategy classes implementing Strategy interface
public class OperationSubstract implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 - num2;
}
}
OperationMultiply.java
//Strategy classes implementing Strategy interface
public class OperationMultiply implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 * num2;
}
}
Step 3 - Create Context Class.
Context.java
public class Context {
private Strategy strategy;
public Context(Strategy strategy){
this.strategy = strategy;
}
public int executeStrategy(int num1, int num2){
return strategy.doOperation(num1, num2);
}
}
Step 4 – Use the Context to see the behavior change when it changes its Strategy.
Main.java
public class Main {
public static void main(String[] args) {
Context context = new Context(new OperationAdd());
System.out.println("Addition of 23 + 14 = " + context.executeStrategy(23, 14));
context = new Context(new OperationSubstract());
System.out.println("Subtraction of 23 - 14 = " + context.executeStrategy(23, 14));
context = new Context(new OperationMultiply());
System.out.println("Multiplication of 23 * 14 = " + context.executeStrategy(23, 14));
}
}
OUTPUT:
Addition of 23 + 14 = 37
Subtraction of 23 - 14 = 9
Multiplication of 23 * 14 = 322