written 2.6 years ago by |
EAS description.
- Performance measure.
+1000 or picking up the gold.
-1000 for falling into a pit or being eaten by the wumpus.
-1 for each action taken.
-10 for using up the arrow.
- Environment.
- A 4 x 4 grid rooms.
The agent always starts in the square labeled [1, 1], facing to the right. The location of gold and the wumpus are chosen randomly.
- Actuators:
The agent can move forward, turn left by 90°, the agent dies a miserable death if it enters a square containing a pit or a live wumpus. The action Grab is used to pick up an object. The action “shoot” can be used to fire an arrow in a straight line in the direction the agent is facing.
- Sensors : The agent has five sensors :
- S trench : In the square containing the wumpus and in the directly adjacent squares the agent will perceives a strench.
- Breeze : In the squares directly adjacent to a pit, the agent will perceive a breeze.
- Glitter : In the square the gold is, the agent will perceives a glitter.
- Bump: When agent walks into a wall it will perceive a bump.
- Scream : When wumpus is killed, it emits a woeful scream that can be perceived any where in the cave.
Figure. A typical wumpus world.