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b. Unsupervised Learning
In unsupervised learning, the algorithms are left to themselves to discover interesting structures in the data. Mathematically, unsupervised learning is when you only have input data (X) and no corresponding output variables.
This is called unsupervised learning because unlike supervised learning above, there are no given correct answers and the machine itself finds the answers.
Unsupervised learning problems can be further divided into association and clustering problems.
- Association: An association rule learning problem is where you want to discover rules that describe large portions of your data, such as “people that buy X also tend to buy Y”.
- Clustering: A clustering problem is where you want to discover the inherent groupings in the data, such as grouping customers by purchasing behaviour.
c. Reinforcement Learning
A computer program will interact with a dynamic environment in which it must perform a particular goal (such as playing a game with an opponent or driving a car). The program is provided feedback in terms of rewards and punishments as it navigates its problem space. Using this algorithm, the machine is trained to make specific decisions. It works this way: the machine is exposed to an environment where it continuously trains itself using trial and error method.