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Key Words used in Streaming Technology are:
• Buffering: Receiving and storing data before playing it back.
• Codec: Codec convert data between uncompressed and compressed formats, thereby reducing the bandwidth a clip consumes.
• Stream: A flow of a single type of data, measured in Kilobits per second (Kbps).
• Multicast: It is the term used to describe communication where a piece of information is sent from one or more points to a set of other points. In this case there is may be one or more senders, and the information is distributed to a set of receivers.
• Unicast: It is the term used to describe communication where a piece of information is sent from one point to another point. In this case there is just one sender, and one receiver.
• Broadcast: Broadcast is the term used to describe communication where a piece of information is sent from one point to all other points. In this case there is just one sender, but the information is sent to all connected receivers.
• On-Demand: A type of streaming in which a clip plays from start to finish when user clicks a link. Most clips are streamed this way.
• Request headers: Request headers are used in client requests to communicate information about the client.
• Response Headers: Response headers are used in server responses to communicate information about the server and how it may handle requests.
• MPEG: MPEG (pronounced M-peg) stands for Moving Picture Experts Group MPEG is the name given to the family of standards used for coding audio-visual information(e.g. movies, video, music) in a digitally compressed format.
• ASF: ASF(Advanced Streaming Format) is a file format that stores audio and video and is specially designed to run over networks like the Internet.