i. Direct device based control:
1. Touchscreen
- It allows direct control touches on the screen using finger.
- Early designs were rightly criticized for causing fatigue, hand obscuring the screen, hand off keyboard, imprecise pointing and eventual smudging of the display.
- Lift-off strategy enables users to point at a single pixel.
- The users touch the surface and then see a cursor that they can drag around on the display.
- When the users are satisfied with the position, they lift their fingers off the display to activate.
- It can produce varied display to suit task.
- They are fabricated integrally with display surfaces.
2. Stylus
- Stylus is popularly used in mobile devices such as tablets, palm pilot.
- They are based on touch screen technology. Users can write with a stylus for more natural handwriting and increased motion control but can also use a finger for quick selection.
- Like touch screens, stylus interfaces misbehaves when users touch the screen in two or more locations at once.
ii. Indirect device based control:
1. Mouse
a. Advantage
- Direct relationship between hand and pointer movement in terms of direction, distance and speed.
- Permit a comfortable hand resting position
- Selection mechanism are included on mouse
- Does not obscure vision of the screen
b. Disadvantage
- Movement is indirect in a plane different from screen.
- Requires hand to be removed from keyboard
- Requires additional desk space.
- May require long movement distance
- Requires a degree of eye-hand co-ordination
2. Joystick
a. Advantage
- Direct relationship between hand and pointer movement in terms of direction and speed.
- Does not obscure vision of screen
- Does not require additional desk space.
b. Disadvantage