0
26kviews
Differentiate synchronous and asynchronous bus
1 Answer
written 2.8 years ago by | • modified 2.8 years ago |
Sr. No. | Topic | Synchronous Bus | Asynchronous Bus |
---|---|---|---|
1. | Clock Rate | A synchronous bus works at a fixed clock rate. | An asynchronous bus is not dependent on a fixed clock rate. |
2. | Clock Synchronization | Transmitter and receivers both are synchronized with the clock. | Transmitters and receivers are not synchronized with the clock. |
3. | Clock Skew | Synchronous Bus affected by clock skew. | Asynchronous Bus not affected by clock skew. |
4. | Bus Length | The length of a synchronous bus could be limited to avoid clock-skewing problems. | The length of the asynchronous bus could not be limited. |
5. | Bus Protocol | Bus protocol is predetermined in Synchronous Bus. | Bus protocol is not predetermined in Asynchronous Bus. |
6. | Physical Distance | Synchronous buses cannot handle longer physical distances. | Asynchronous buses can handle longer physical distances. |
7. | Number of Devices | Synchronous buses cannot handle a higher number of devices. | Asynchronous buses can handle a higher number of devices. |
8. | Data Transfer | Data transfer takes place in the block. | Data transfer is character-oriented. |
9. | Data Bits Transmission | Bits of data are transmitted with the synchronization of the clock. | Bits of data are transmitted at a constant rate. |
10. | Character Rate | Character is received at a constant Rate. | Character may arrive at any rate at the receiver. |
11. | Speed of Buses | Synchronous Buses are faster. | Asynchronous Buses comparatively slower. |
12. | Speed of Data Transmission | Used for high-speed data transmission. | Used for low-speed data transmission. |
13. | Overhead | No overhead is present to establish a time reference for each transaction. | Overhead is present to establish a time reference for each transaction. |
14. | Finite State machine | Require very less logic to implement Finite State machine. | Require more logic to implement Finite State machine. |
15. | Type of Buses | Processor-memory buses are typically synchronous because the devices connected to the bus are fast, are small in number, and are located in close proximity. | I/O buses are typically asynchronous because many peripherals need only slow data rates and are physically situated far away. |